Release Date 31.08.2026
Wonderful Cultivators!
Below you will find out latest Patch Notes, we are working hard to ensure your experience of Seed is as good as possible! (Patch releasing September 1st)
Voting
A single Cultivator's votes in any one voting process are now capped at 15% of the society's population, with a minimum of 3 votes, covering elections, laws, banishments, constitution changes and confidence votes.
Seedlings and Needs
The Pollen Pill in the Cultivator Inventory can now be clicked to be used: pick one of your Seedlings and confirm to make them fertile.
Fix: Seedlings with energy just above the exhaustion floor no longer repeatedly start and immediately abort long activities such as construction, harvesting or production. They now check the projected energy cost before starting.
Fix: The "Seedling can die without immediate treatment!" warning and red skull now only appear for ailments that can actually be fatal.
Fix: The Add Seedling panel now lists Seedlings in the same order in every sector.
Fix: Hauling or delivery tasks saved to a Seedling's Save for Later list no longer become unusable moments after saving.
Fix: Items reserved for an activity, such as a study book, no longer get stuck showing "Reserved" for hours after a server error interrupted the activity. Stale reservations now expire on their own.
Fix: a shared-living invitations getting stuck forever when one of the two Seedlings involved dies or migrates away.
Fix: a Seedling drinking water next to a pump in a loud room would pick up the water, get interrupted, and repeat forever without drinking. Loud rooms no longer abort drinking, and Clean Water no longer restores a sliver of Energy that kept luring Seedlings into pointless top-up sips.
Seedling Interactions & Relationships
Fix: Seedlings can now keep up to 100 relationships. They automatically stay within the limit by forgetting relationships with Seedlings they least recently interacted with. Familial and other important relationships will not be removed.
Fix: Seedlings in a romantic relationship no longer initiate romantic actions (such as flirting) with other Seedlings, so that they don’t hurt their romantic relationships on their own. You as a player can still ask them to do it.
You can now rename a baby at any time before it grows up, via a new Rename option on the crib's context menu.
PAM
Added retry button when PAM fails to respond
Fix: ‘Enter’ sending a default message when nothing was typed in
Spark and Social
Service Location review cards for a wasted trip now show a "wanted: X" chip naming the advertised service the customer did not get, with the reason in its tooltip.
The Dezima Donations leaderboard UI has been improved. The description is clamped with a Show more toggle, featured cards show each society's winning categories as tags, and reward cards are now more consistently presented.
Fix: AI-generated Spark posts no longer sometimes thank or credit the wrong person as a Seedling's Cultivator.
Fix: After renaming your account, Seedlings and Spark posts now use your new name everywhere instead of the old one.
Fix: Selfie photos no longer disappear when their generated description fails. The photo now shows up in the Photos app and on Spark with a simple fallback description.
Market and Economy
The Pollen Exchange window has been redesigned for readability, with distinct tabs and a chart showing pollen prices over time.
When setting up a VAT law in the society's Policies panel, taxed categories are now picked from an expandable category tree instead of a flat list of chips.
A cross-society sale that fails at the spaceport now tells both buyer and seller whose spaceport could not send the goods.
The Rent button in the Real Estate Market is now disabled with an explanation for Seedlings who cannot rent yet (renting unlocks at the Town tier), instead of failing with a raw server error.
When a Seedling is fired, it now receives one full day's wage as severance pay from the organization, visible in the balance history as a Severance Pay entry. Resigning still pays nothing extra.
Fix: Some of the society statistics including GDP, cost of goods, trading balance and most-traded items were not recording data from the new market, they should work again.
Fix: A Buy Now order that only partially matched a sell order no longer stays stuck showing Active forever after its matched portion delivers.
Fix: The contract panel now shows the "Waiting for an answer" state and the Force Termination option to the party who proposed terminating a business contract. It previously showed them a blank header.
Fix: Global Market purchases getting stuck "in delivery" forever with no refund when the buyer demolished the building holding their delivery inbox while the item was in transit.
SEED Store
The in-game SEED Store has a new fullscreen experience with bigger and bolder product cards with better visuals and details.
Saved payment cards now display in a clear, human-readable format, and the manage-cards link is now visible and clickable instead of buried in a tooltip.
When a card is declined, the failure screen now explains the actual reason, such as insufficient funds or an expired card, instead of a generic "Something went wrong".
Starter Pack as Gift available for purchase to anyone who previously bought a bundle.
Starter-to-Pioneer Pack Upgrade introduced. Available for purchase for anyone who bought a Starter or Buy 3, Get 4 Pack.
Fix: Clicking "Top up in SEED Store" inside the Pollen Exchange now closes the Pollen Exchange window so the store is actually visible.
Buildings and Construction
A construction that cannot proceed now names the specific missing resources and how many of each are needed in the context menu, instead of just saying "Missing Resources".
Production order conditions now say "Plot storage contains" instead of "Building storage contains" when the machine counts storage plot-wide.
Right-clicking a bed in a room that is too bright now warns "Too bright to sleep here. Your Seedling will only sleep here in a crisis.". Rooms that are too loud get a matching warning for rest and concentration activities.
Fix: You can now cancel constructing an object whose resources were already hauled into its container. Cancelling used to be refused, leaving the construction permanently stuck.
Fix: Plants can no longer respawn inside an active building expansion and permanently block it from finishing.
Fix: Replacing an outdoor block with a building block is no longer wrongly rejected because of objects that were already placed in the outdoor block.
Fix: Seedlings no longer become permanently unable to reach the upper floors of some multi-storey buildings, where every activity would then fail.
Map and Subway
Subway stations can now only be placed or moved within 300m of the closest station in the same network. The Land Planner disables Confirm and explains why. A network's first station is exempt.
Fix: Buildings that do not actually host a service are now shown as normal buildings on the map view instead of service locations.
Character Creation and Visitor mode
A lobby host creating a society in another sector now goes through character creation like everyone else, instead of entering the new society as an observer with no Seedling.
Fix: Exiting Visit mode now properly disconnects from the visited sector, and the "Migrate here" option no longer stays hidden afterwards.
General UI
Fix: The object context menu now closes when you switch Seedlings with Tab, so a stale menu can no longer queue an activity on the wrong Seedling.
Fix: The back link in the Scheduler app no longer opens the popup for selecting pause options every time.
Fix: When a host deletes a calendar appointment, invited players' matching calendar slots are now removed too instead of lingering as orphaned personal events.
Fix: When a Seedling invites another player's Seedling to an event during a conversation, outside the Invite to an Event interaction, the invite now arrives as a pending invitation to accept or decline, instead of being silently confirmed onto the calendar.
A production order set to "do until X in storage" now shows how much is actually in storage instead of the number of completed runs.
Reserved resources in container grids now show a green arrow for incoming transfers and a red arrow for outgoing ones, replacing plain colored dots.
Mobile (SEED Companion App)
Compatibility with 3.3 main game
Further improvements to game reconnection after suspension
Improvements to connection logic when game is in maintenance mode
Focus mode: Skills, which allows you to explore skills, their requirements and benefits
Losing a phone's push token no longer clears your notification timezone or the categories you muted.
Other Fixes
Fix: Placing a tent to claim a new plot no longer fails with an access-denied error.
Fix: Moving furniture that has other objects placed on it no longer leaves a child object marked as attached, which made the base object appear stuck.
Fix: The power toggle on production and research machines no longer flips back to its previous state right after being clicked.
Fix: The progress bar shown while a Seedling operates a manual production machine now advances smoothly instead of jumping to 90 percent and freezing there for the whole production.
Fix: Seedlings told to sit on the Cozy Beanbag now sit on the beanbag instead of cross-legged on the floor in front of it.
Fix: Recreation furniture such as arcade cabinets and fitness equipment, and floor, bar-desk and table lamps, now have proper icons instead of a shared generic one.
Fix: Returned 15 ownerless plots to their society, so they can be managed again.
Fix: The recipient picker when transferring a plot now lists all Seedlings, not just the player’s own.
Fix: an issue where containers could sometimes underreport their used capacity.
Fix: the Land Planner locking up after confirming a plot merge, which hid the main HUD and forced a restart.
Guaranteed production outputs no longer show a "100% Chance" label. That number was the recipe's yield roll, not a success chance.