SEED Patch Notes - 0.50

Release Date 17.07.2025

SEED Patch Notes - 0.50

Release Date: [06/17/2025]


🌟 Summary

This release's patch notes are FULL of bug fixes! We are also introducing an update to the Seedling Management System.Ā 


šŸ›  Major Changes & New Features

Seedling Management Update

We've completely overhauled Seedling Management to give you more control and insight into your precious workforce! This update introduces several key improvements to enhance your gameplay experience:

  • Seedling Focus Mode: Dive deep into individual Seedlings with this new view, accessible via the icon in the Seedling Switcher. You can now check out their Character Stats and see any active effects impacting them. We'll be expanding this mode soon to show even more details like Skills, Traits, and Interests!

  • Character Stats: Your Seedlings now have unique attributes like Strength, Intelligence, and Charisma, grouped into Mental and Physical States. These stats directly influence their success in various activities.

  • Activity Outcomes: Seedlings can now succeed or fail at activities based on their Character Stats and Skills. This means matching your seedling's strengths to their tasks is more important than ever! Successful outcomes can lead to positive effects, extra skill progression, or even increased production. Keep an eye out for a warning icon in the Direct Control window if a seedling's success chance drops below 60%—hover over it to see how you can help them succeed!

šŸž Bug Fixes & Performance Improvements

We have a huge list of bug fixes for you in this release!Ā 

  • Wear and Tear, Seedlings can now be able to repair item in their homes and businesses.Ā 

  • Seedlings now finish their current task before they start another, dictated by direct control.

  • Seedlings should be able to accept an event invite to the Campus if the Campus is accessible.

  • Names of the owners and residents of buildings are now legible, and the names of the societies and other entities are accurate.

  • The area where you can build doesn’t change or shrink when you change between interior and exterior construction tools.

  • Seedlings can be requested to perform tasks on the crafting stations even if they don’t have a job assigned to them.

  • The notification icon is present in the game.

  • UI no longer disappears when going into build mode.

  • Fixed issues where building owners were erased and buildings became uninspectable after updates.

  • You can now edit/delete events in your Seedling’s scheduler even when an invited Seedling, or the Seedling who created the event, has died.

  • Romantic interactions (e.g., flirt, confess feelings) should become available once the 30% Closeness threshold is crossed.

  • You are no longer redirected to the character creation screen when logging back in if you already have Seedlings.

  • Seedlings should receive XP toward the appropriate skill (Basic Education or Cooking) after completing the Study activity.

  • If you try to send items to an inbox that is full, you now receive a failure notification with a reason (e.g. ā€œInbox full – reduce quantityā€), and deliveries continue functioning afterward.

  • Scraps left behind when destroying an item can now be destroyed to free up space in the building.

  • Some of the memory implant options give "strengthā€ points.

  • You can now edit and save custom building names without issue.

  • Your typed messages and seedling responses will now both appear in the chat log, with seedlings reacting contextually.

  • Issues with placable items decaying have been fixed.

  • UI doesn't disappear after inspecting the spaceport.

  • The activity list should remain visible and interactive when interacting with the study desk.

  • Seedlings and babies remain in their private house even when the owner of the house migrates to another society.

  • Visual issues regarding toilet and sink placement have been fixed.Ā 

  • You cannot build outside of your plot of land.

  • Furniture and objects inside buildings remain visible at all times while the view mode is ā€œinteriorā€.

  • Item descriptions in the Shop should match those in the Inventory, including any audio-related information.

  • When packing items placed inside a business, items will be packed and moved to a valid empty container.

  • Issues regarding migration and losing access to Seedlings have been fixed.

  • Issues with machines disappearing have been fixed.

  • Lumber can only be obtained through the intended crafting inside the Carpentry Bench.

  • Issues with UI breaking and game crashing when entering build mode have been fixed.

  • Your Seedling Switcher now displays every one of your Seedlings across all Societies, letting you easily track and switch between them regardless of location.

  • The cost of only connecting second-floor sections with a bridge no longer includes first-floor construction costs.Ā 

  • Choosing the ā€œInviteā€ button makes the selected Seedling a resident of the building.

  • Your custom names are now correctly saved/reflected in the game.

  • Seedlings should respect the focus you choose for them or, if unavailable, default to appropriate fallback behaviors (e.g., resting, socializing) instead of learning unrelated topics.

  • Left-clicking on a plot selects the plot and does not open the Direct Control Menu.

  • When logging into the game, you will be returned to the last Society you were playing in.

  • When the direct menu is displayed, it gets placed in an area of the screen in which it doesn’t overlap with other UI elements.

  • When a seedling is fired, they will no longer automatically have a fallback job; they'll need to go through the regular application process to get a new one.

  • Delivery tasks are now fully functional! Items will now correctly be delivered to their designated buildings.

  • The Miner’s Basic Drill schematic is no longer shown for the Extractor Assembly Station.

  • The option to ā€œMoveā€ the baby crib now appears when left-clicking on the crib.

  • The ā€œGo hereā€ option does not appear in Build Mode.

  • After constructing a house and placing an object (e.g., a chair), using the ā€œPackā€ interaction on that object properly packs it and puts it in the inbox.

  • You should be able to use the Selection Panel actions at any time, or Direct Control should release control when you interact elsewhere.

  • Invitations between Seedlings in a relationship (partners or friends) are functioning again.Ā 

  • When opening the Wallet app and selecting a recipient for a Seedcoin transfer, each business wallet should appear only once in the transfer recipient list.

  • Books should be accepted and stored in shelves.

  • The Graveyard should always be accessible if any Seedling has died.

  • Deleting these blocks doesn’t display a construction cost.

  • You'll now find all items listed under a machine's "Produces" section correctly available as craftable tasks in the Campus Production UI, accurately reflecting what that machine can do.

  • Issues with slow teleportation in Subways have been fixed.

  • Issues with skill progression pop up showing incorrect info have been fixed.

  • Issues with the clothing app have been fixed.

  • You can no longer create floating blocks.

  • Seedlings no longer get stuck at the end of roads.

  • A percentage of the purchase price (based on the VAT tax rate) should be added to the society wallet for purchases.

  • For Seedling jobs, only the tasks that you manually enable remain active. Disabled tasks should remain off until you reactivate them.

  • A list of activities are shown under the Allowed Activities Category for the university.

  • Seedlings’ inventories should be private to that seedling, so you can choose where to bring each resource, and Seedlings are no longer able to eat from each other's inventories.

  • Books cannot be duplicated.

  • Seedlings should autonomously travel to their assigned workplace, campus, or pub according to their schedule.

  • Seedlings can schedule visits to buildings.

  • Building Palettes require certain resources and can only be used when you have those resources.

  • Small Containers should display an inventory tab and provide options to adjust priority settings.

  • Listed plots and buildings should be able to be successfully purchased, or an explanatory message should appear if the purchase is invalid.

  • The Carpentry Table should appear in the crafting tab after being placed.

  • Both roads and buildings should be placeable once trees are removed.

  • The Scheduler should display the activities that were originally selected when editing an event.

  • Accepted invites should appear correctly in the Scheduler calendar.

  • Placed objects should remain visible and functional inside the campus.

  • Roads can be constructed over the terrain after the harvestable is harvested.

  • Clicking on a resource deposit should display the type of resource available and relevant extraction details.

  • Notifications are shown as soon as the event happens.

  • Seedlings should prioritize finding and consuming food when experiencing a hunger crisis rather than seeking unnecessary medical treatment.

  • We've improved the seedling list in the UI! You can now easily scroll through all your seedlings, or the interface will adapt to show them all without shrinking too much.

  • Seedlings can no longer walk through gaming machines.

  • You can now successfully invite other seedlings to a service location.

  • The game no longer freezes when going between fullscreen and windowed mode.


šŸ”® Upcoming Features

  • New Society Selector – Get ready for a brand new society selection screen! You will be able to visually see the different islands and societies on Avesta and choose one that suits you best. You will even have the chance to claim a new location to play with friends and start a society from scratch together.

  • TutoBot – We're excited to announce that TutoBot, your new, intelligent onboarding companion, will be arriving soon! Designed to help new players seamlessly navigate the world of SEED, TutoBot understands both gameplay mechanics and the rich lore of our universe.


šŸ’” Thank you for playing SEED! Your feedback helps shape the world of Avesta. Share your thoughts with us on https://discord.com/invite/seedgameĀ 


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