SEED Patch Notes 0.4.1

Release Date 09.11.2026

Society Flag Builder

  • Societies can now design their own flag to replace their icon, using a new flag editor with many options to choose from. Flags can be created from the society creation lobby or later via edit details in the society window, and can be changed at any time. Your flag appears everywhere your society’s icon did, including chat, mail, the society browser, portraits and as your Spark profile avatar.

Market and Auto-Sell

  • Auto-Sell works in a new way. Each Auto-Sell keeps one sell order on the market at a time. When that order sells out, the Auto-Sell lists a new one from the stock in the building’s Outbox.

  • Your Auto-Sells carry over, so you don’t need to set anything up again. During the update, we closed all old repeating sell orders and put their goods back in the building’s Outbox. Each one is now an Auto-Sell with the same item, price and amount. Within 15 minutes of the world coming back, it lists a new sell order from that stock.

  • Goods that were already sold and on their way still arrive as usual.

  • You can see and change your Auto-Sells on the building’s Market page. Deleting an Auto-Sell’s sell order also ends the Auto-Sell.

  • Removed resource picker from the market search. You can again search by free-text input and all orders that have matching words in the names of the goods will show.

Logistics

  • A customer whose delivery is still not picked up by the delivery business after one tau sees a warning and a "Take Over Delivery" button that turns it into a self-delivery.

  • Fix: A delivery business can no longer accept a delivery the client cannot pay for. If funds are short, it switches to self-delivery and shows why.

  • Fix: A delivery drone placed in a building your business rents no longer goes to the landlord, so it now moves goods inside that building.

  • Fix: The tooltip on a disabled Cancel Delivery button now explains why it is disabled.

  • Fix: Dragging a stack out of a container and releasing it on nothing now shows a hint instead of doing nothing.

Contracts

  • Contracts have now undergone a UI overhaul to improve communication of the various states and has improved visuals around what is traded. There are no changes to contract gameplay or features for now. Some of the highlights include:

    • New Deal cards that showcase what is being traded by both parties.

    • New tabs for Active, Requests, Sent and Past contracts.
      Note: completed contracts take a while to move into the Past, so you may see the ‘last contract successfully completed’ state for a while.

    • New contract form for creation that guides you through the process.

    • A ‘Contract slots’ meter shows how many of your 10 slots your active contracts and sent proposals use.

Organizations and roles

  • An empty Locations card in the Organizations window has an Add location button. 

  • The job loss dialog, Memoria and Seedling memories of being hired or fired now name the business instead of the building. Job cards in the Jobs app show the Employer instead of a Workplace row.

  • The role icon picker has 34 more icons for jobs and public offices, such as chef, doctor and judge.

  • Roles made from a template, such as Hired Job or Volunteer Position, skip the "Who decides who has it?" step in the role editor.

  • Fix: Deleting a role that other roles still point to is now refused with a message naming both roles.

  • Fix: Saving an elected role no longer cancels its running election.

  • Fix: Rows in the priority list of the role editor's Schedule step can now be dragged past the visible rows.

Society statistics

  • Clicking the online ring on the Statistics tab lists every Cultivator online right now, with a link to the Members page.

Seedlings

  • An ailment can now be treated again after half a tau instead of 8 to 14 taus. Each further treatment has a new chance to help. 

  • Fix: An infant who becomes an adult after a parent's death won’t have its looks randomly changed.

  • Fix: Seedlings using a high wall shelf no longer walk to the floor above it when picking up or dropping resources off.

  • Fix: Seedling slots at the bottom left list your Seedlings oldest first, also after migrating, and the 1, 2 and 3 keys follow that order.

  • Fix: The About panel in a Seedling's context menu shows that Seedling's own society and roles.

  • Fix: Even if a society has reached its population cap, infants can still grow up. No Peter Pan syndrome.

  • Fix: Seedlings no longer clean the same room several times a tau. Rooms now get dirty about once every 2 taus.

Memoria

  • Fix: The Family view now shows relatives who died before the Seedling. 

  • Fix: Jobs show full years completed or "(under a year)" instead of at least "(1 year)". 

  • Fix: Memoria no longer inflates a seedling's years on the job or duplicates jobs held at the same business. 

Production and crafting

  • The crafting task dropdown lists each recipe's inputs after its output, for example "Processed Water x2 from Raw Water x4".

  • Water Pumps now use and train Water Collection and Harvesting instead of Crafting.

  • Fix: Quick Produce is disabled with a reason when the machine is turned off.

  • Fix: A Produce row shows "Resources being hauled" while another Seedling brings the inputs, instead of "Resources not available".

Construction, furniture and placement

  • Canceling a building upgrade or edit that already used materials now asks for confirmation.

  • Objects with other objects attached can now be moved without detaching them first.

  • Fix: Wooden Roof pieces now fit a 2x4 grid.

  • Fix: Piles that are next to a building are no longer hidden in Build Mode, making it easier to see what blocks placement.

  • Fix: Repaired some objects that were stuck after a failed move.

  • Fix: Deleting a building now removes its dirt from the ground.

  • Fix: Placing an object from a Seedling's inventory onto another plot no longer fails after showing a valid preview.

  • Fix: Choosing Place on an Inbox item in a building under construction no longer leaves the placement bar stuck on screen.

  • Fix: The plot Merge button is disabled on plots you are not allowed to edit.

Items

  • The context menu row on a tree now says "Harvest Wood" instead of "Chop Down".

  • Fix: Several lamps have correct names, descriptions and icons. For example, the Decorative Table Lamp is now the Decorative Wall Lamp.

Spark

  • Fix: The Human post filter no longer shows your Seedlings' selfies. They appear under AI.

  • Fix: A society's Spark profile no longer lists its founder as an owner after new leaders take over.

Notifications

  • Fix: Business invite notifications now show under Jobs instead of Groups.

Lighting

  • At night, building windows glow as brightly as the room behind them is lit. Dark rooms have dark windows.

User interface

  • Numbers, coin amounts, prices and dates now follow your computer's regional format instead of the game language.

  • Greyed-out context menu rows now show plain reasons, such as "Not enough space in container."

  • SEED has new app icons on desktop and mobile.

  • You can now load older transactions in the Wallet app.

  • You can drag left or right on a number field, such as a market price or amount, to change the value. 

  • Fix: Count badges show the number 1 instead of a bare red dot.

  • Fix: The Avesta Time converter and countdown now take whole numbers only, so values are no longer read differently by region.

Art

  • The Chemical Processor, Fuel / Combustion Generator, Seed Separator, Power Substation, Trade Post and Power Transformer have new models and animations.

  • The Simple Floor Lamp has a new model.

Other Fixes

  • Fix: Gift codes that cannot be claimed now communicate why on the start screen.

  • Fix: Players who already belong to a society no longer land on the society selection screen at login.

  • Fix: The game no longer sometimes crashes when an anima herd leaves the view

  • Fix: The camera no longer moves when the mouse is near the screen edge while the game is in the background.

  • Fix: Hotkeys from one game mode no longer fire after switching straight to another mode.

  • Fix: Two Seedlings with an appointment to eat together at a dine-in location wait for a bit longer before leaving if they’re not served.

  • Seed.game
  • Societies

Strong language • Sex • Alcohol/tobacco • In-game purchases