Patch Notes - Release 2.9

Release Date 02.06.2026

SEED Patch Notes

Release 2.9 · Closed Beta · June 2026

Here’s what’s new in this update.

🗺️ Split Feature: Land Planner & Real Estate Market

To streamline your UI, the old Real Estate Market and Land Planner are now two separate apps.

  • Land Planner: Dedicated to managing your owned land and urban city planning.

    • Unlocked early at Tier Expedition.

  • Real Estate Market: Dedicated solely to browsing buy, sell, and rental listings.

    • Unlocked at Tier Camp.

🛠️ Land Planner Updates

A new switcher in the bottom-left corner allows you to move seamlessly between tools.

  • Territory Management: View your current territory or expand it for your society using SeedCoins. (Note: Territory can only be owned by a society).

  • Full Plot Editing: You now have full control to draw, split, merge, or delete plots. Deleting a plot merges it back into society territory, disabling buying/selling for that space.

  • Blank Canvases: New societies now start with no pre-drawn plots, allowing you to design your layout from scratch.

  • Direct Access: Select a plot from the overview to jump straight into farm field or build mode without leaving the app.

  • Urban Ministry (Tier 4+): Draw roads, place spaceports, and lay subway stations (requires appropriate permissions).

🏪 Real Estate Market Updates

  • Browse Listings: See all active sale listings for both plots and buildings, as well as rental listings (buildings only).

  • Listing Property: To put your own real estate on the market for society members to trade, use the Property app.

  • Wallet Integration: Ownership of purchased real estate is automatically assigned to your currently active wallet.

⛺ Plot Claiming: Tents & Newcomer Guardrails

You now claim your very first piece of land by placing a Plot Claiming Tent, guided by a new, PAM-voiced tutorial.

  • Dual-Purpose Tents: Your seedling can sleep in the tent, and it doubles as a resource drop-off point for immediate hauling.

  • Pre-Reserved Plots: In advanced societies, Urban Ministers can pre-reserve specific plots for newcomers to claim with their tents.

  • Early Game Guardrails:

    • Land around critical structures (like your kernel) is strictly reserved and cannot be claimed.

    • You cannot claim land underneath buildings you do not own.

    • Placing a tent over a resource deposit or an existing object will now trigger a warning.

📖 New Universal Catalog (Activities & Objects)

The Object Catalog has been renamed to the Catalog and now includes a comprehensive Activities Tab alongside objects.

  • Activity Browsing: Search by name or filter via category chips (Harvest, Farming, Needs, Interests, Health, Relationships, Room Scoring, Work, and Idle).

  • Deep-Dive Activity Sheets: Open any activity to view:

    • Impacts: Which Needs (with percentages) and Interests it satisfies, and which Skills it improves.

    • Success Chance & Outcome: Modifiers based on stats/skills, and what happens during a Critical Success, Success, Failure, or Critical Failure.

    • Requirements: Relationship and skill levels needed to perform the action.

  • Seamless Crosslinking: * Clicking an activity in Focus Mode's Interests or Skills panels jumps straight to its Catalog page.

    • Clicking an Activity on an Object's page opens the Activities tab, and clicking a "Performed On" entry jumps right back to the Objects tab.

⚖️ Resource Balancing v2

We have overhauled world generation and early-game pacing to encourage trade and fairness.

  • Biome Specialization: Resources are now heavily weighted toward specific biomes (deserts, mountains, grasslands). Most societies will not be self-sufficient on starting land alone, making regional trading essential.

  • Fair Starts: New worlds are algorithmically checked to ensure every society spawns in a viable, survivable location.

  • Pacing & Durability: Cultivator XP pacing has been retuned to match live-server data, and item durability values have been adjusted.

🐛 Known Issues

  • Land Planner Rough Edges: Merging plots owned by different players and managing certain society-owned buildings may cause minor issues. Neither blocks normal gameplay, and fixes are queued for an upcoming update.

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