Release Date 02.06.2026
SEED Patch Notes
Release 2.9 · Closed Beta · June 2026
Here’s what’s new in this update.
🗺️ Split Feature: Land Planner & Real Estate Market
To streamline your UI, the old Real Estate Market and Land Planner are now two separate apps.
Land Planner: Dedicated to managing your owned land and urban city planning.
Unlocked early at Tier Expedition.
Real Estate Market: Dedicated solely to browsing buy, sell, and rental listings.
Unlocked at Tier Camp.
🛠️ Land Planner Updates
A new switcher in the bottom-left corner allows you to move seamlessly between tools.
Territory Management: View your current territory or expand it for your society using SeedCoins. (Note: Territory can only be owned by a society).
Full Plot Editing: You now have full control to draw, split, merge, or delete plots. Deleting a plot merges it back into society territory, disabling buying/selling for that space.
Blank Canvases: New societies now start with no pre-drawn plots, allowing you to design your layout from scratch.
Direct Access: Select a plot from the overview to jump straight into farm field or build mode without leaving the app.
Urban Ministry (Tier 4+): Draw roads, place spaceports, and lay subway stations (requires appropriate permissions).
🏪 Real Estate Market Updates
Browse Listings: See all active sale listings for both plots and buildings, as well as rental listings (buildings only).
Listing Property: To put your own real estate on the market for society members to trade, use the Property app.
Wallet Integration: Ownership of purchased real estate is automatically assigned to your currently active wallet.
⛺ Plot Claiming: Tents & Newcomer Guardrails
You now claim your very first piece of land by placing a Plot Claiming Tent, guided by a new, PAM-voiced tutorial.
Dual-Purpose Tents: Your seedling can sleep in the tent, and it doubles as a resource drop-off point for immediate hauling.
Pre-Reserved Plots: In advanced societies, Urban Ministers can pre-reserve specific plots for newcomers to claim with their tents.
Early Game Guardrails:
Land around critical structures (like your kernel) is strictly reserved and cannot be claimed.
You cannot claim land underneath buildings you do not own.
Placing a tent over a resource deposit or an existing object will now trigger a warning.
📖 New Universal Catalog (Activities & Objects)
The Object Catalog has been renamed to the Catalog and now includes a comprehensive Activities Tab alongside objects.
Activity Browsing: Search by name or filter via category chips (Harvest, Farming, Needs, Interests, Health, Relationships, Room Scoring, Work, and Idle).
Deep-Dive Activity Sheets: Open any activity to view:
Impacts: Which Needs (with percentages) and Interests it satisfies, and which Skills it improves.
Success Chance & Outcome: Modifiers based on stats/skills, and what happens during a Critical Success, Success, Failure, or Critical Failure.
Requirements: Relationship and skill levels needed to perform the action.
Seamless Crosslinking: * Clicking an activity in Focus Mode's Interests or Skills panels jumps straight to its Catalog page.
Clicking an Activity on an Object's page opens the Activities tab, and clicking a "Performed On" entry jumps right back to the Objects tab.
⚖️ Resource Balancing v2
We have overhauled world generation and early-game pacing to encourage trade and fairness.
Biome Specialization: Resources are now heavily weighted toward specific biomes (deserts, mountains, grasslands). Most societies will not be self-sufficient on starting land alone, making regional trading essential.
Fair Starts: New worlds are algorithmically checked to ensure every society spawns in a viable, survivable location.
Pacing & Durability: Cultivator XP pacing has been retuned to match live-server data, and item durability values have been adjusted.
🐛 Known Issues
Land Planner Rough Edges: Merging plots owned by different players and managing certain society-owned buildings may cause minor issues. Neither blocks normal gameplay, and fixes are queued for an upcoming update.