Patch Notes 1.10

Release Date 02.12.2025

SEED Patch Notes - 1.10

Release Date: 12/01/2025


🌟 Summary

This update introduces smarter Seedling behaviors, cleaner UI and chat systems, smoother building and scheduling tools, refreshed tutorials, audio enhancements, and a huge wave of fixes and polish across Avesta.


🛠 Major Changes & New Features

Activity Queue Explanations

  • The activity queue in the Seedling switcher now shows why a Seedling chose an activity when you hover over (e.g., “To satisfy Fun need”).

Stacked Notifications

  • To reduce clutter, notifications of the same type now group into a single expandable stack

  • New polish prevents incoming notifications from covering the history panel.

Building, Placement & World Interaction

Build Mode & Placement Improvements

  • You can now rename plots of land.

  • New UI for room access permissions.

  • Inspecting a building will focus the camera on it, and wall visibility now persists between inspections.

Scheduler Updates

  • The scheduler has received quality-of-life improvements. 

  • Seedlings will no longer attempt to visit closed service locations, and schedule slots will show a warning icon if a destination is inaccessible.

  • Schedule slots can now be auto-named by AI.

World Space UI Fading

  • World-space UI elements (names, icons, etc.) will now fade in and out depending on camera distance.

Characters, Personality & Chat

Character & Personality System Upgrades

  • Seedling memories now have a “relevance” score, making important events more likely to be discussed.

  • Personality updates include initial thoughts.

  • AI-generated conversations are now shorter, less repetitive, and more natural.

Chat & UI Improvements

  • Chats now display date separators for messages across different days.

  • Mini-chat improvements: opens by default for new players, remembers its state, and defaults to society chat.

  • Interests UI now displays specific activities instead of broad tags.

  • Character stat tooltips have been added.

  • The Pollen Exchange window has been fully redesigned.

Audio Enhancements

  • Added volume sliders for Video and PAM voice.

  • Music now plays during Building Mode.

  • Music volume lowers automatically when PAM tutorial voice lines play.

Tutorial System Refresh

  • All tutorials have been migrated to a new, more robust system; completed tutorials will not reappear.

Welcome Gift Auto-Redeem

New players now have their welcome gifts redeemed automatically.

Job Management Updates

Players can now set job position limits below the current number of employees.


🌱 Seedling Life & Balance Updates

Item & Asset Updates

Large-scale art and asset improvements across the game:

  • New farming assets

  • New props, machines, modular building pieces

  • Updated VFX

Animations

New animations added:

  • Ploughing now has multiple animation variations

Content & Data Updates

A variety of gameplay and data improvements:

Lifespan Adjustments

Food items last longer before decaying:

  • Tomatoes

  • Corn

  • Pumpkins

  • Mushrooms

  • Algae

Interaction Fixes & Additions

  • “Sit” interactions added to several chair types

  • Removed craftable cribs (no interacting with non-existent babies)

Description Updates

  • Added descriptions for:

    • Tomatoes

    • Corn

    • Pumpkins

    • The “Receptive” trait

Fridge Item Update

  • Now has:

    • A proper name

    • A proper description

    • A correct decay rate modifier


🐞 Bug Fixes & Performance Improvements

  • Fixed a client freeze/crash that could occur when confirming a building design after deleting a structural block that contained an object.

  • Fixed a critical issue where need changes from an activity could get stuck permanently if the activity was interrupted, causing needs like Bladder and Hygiene to drain extremely quickly.

  •  Fixed a memory leak related to the player online status marker.

  • Fixed several crash-on-startup or potential crash scenarios related to telemetry, null thoughts, cribs, conversations, and the Ballot UI.

  • Fixed an issue where Seedlings could get stuck in an activity loop after a building was remodeled, caused by "ghost" building parts.

  • Building holograms no longer incorrectly block construction. Holograms on different floors are now correctly hidden.

  • Fixed multiple bugs with server-side overlap validation when moving or placing objects, especially for objects placed on other objects.

  • Construction is now correctly blocked if an object is located inside an elevator shaft.

  • Fixed an issue that prevented adding more floors to a building if the plot was not player-owned.

  • Fixed an issue where "Self-Treat Injury" could be performed by one Seedling on another from a distance.

  • Multi-agent activities like conversations can no longer be interrupted by other Seedlings.

  • Corrected the "give flowers" and "caress" animations by swapping the Seedling positions to match the action.

  • Fixed several animation bugs related to Seedlings spawning from the Kernel, including getting stuck in waving or observing states.

  • Fixed bugs where looping animations would end too early or props would disappear during outro animations.

  • Seedlings can now find and use sittable objects (like benches) located on outdoor plots, not just inside buildings.

  • Fixed several synchronization issues in the market's "Sell Orders" panel that caused orders to flicker, glitch, or disappear entirely.

  • Tomatoes, Pumpkins, and Corn can now correctly be sold via market orders.

  • Items in the market outbox will no longer decay, preventing an exploit where players could sell decaying items.

  • Reworked the backend interaction between the market and contract provisioning to prevent systems from interfering with each other's resource requests.

  • Fixed an issue where orbital storage deliveries were not being properly updated.

  • Fixed a bug where the "Join Society" button would become unresponsive after going to the Character Creator and then returning to the society selection screen.

  • The chat notification dot will no longer appear for new messages in muted channels.

  • Fixed incorrect variable names (e.g., `$SEEDLING_NAME_BY_ROLE_1`) appearing in social activity descriptions.

  • Fixed an issue where the displayed name in mini-chat mode was incorrect.

  • The warning icon for inaccessible locations no longer incorrectly appears on "Anywhere" or "Home" schedule slots.

  • Fixed an invisible UI element in the build overlay that was blocking mouse clicks.

  • The link to buy Pollen is now always visible in the wallet UI, not just when the balance is zero.

  • Pressing ESC now correctly closes top HUD windows like the Pollen Exchange.

  • The Seedling info UI is now correctly hidden when the player has zero Seedlings.

  • Fixed a crafting dependency loop where the Wire Drawer was required to craft an item needed to craft the Wire Drawer itself.

  • Fixed an issue where hauling activities were incorrectly being advertised as satisfying Seedling needs.

  • Fixed Tutobot question evaluations not working.

  • Fixed an issue where the "Create Farm Field" option could disappear after a server update.

  • Fixed an issue with provision requests being removed from the wrong indices.

  • Fixed a number of null-reference exceptions across various systems.

  • Ensured sector names are fetched correctly and appear in a consistent order on the society selection screen.

  • Fixed an issue preventing players with completed objectives from getting stuck after a server update.


💡 Thank you for playing SEED! Your feedback helps shape the world of Avesta. Share your thoughts with us on https://discord.com/invite/seedgame.


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